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Archive for October 2008

I’ve started looking into development on iPhone and was a little surprised that unit testing was challenging. I found this project by Google that seems promising:
iPhoneUnitTesting – google-toolbox-for-mac – Google Code – How to do iPhone unit testing.

I’m going through Bill Dudney’s book from the Prags, which seems very good. You get up and running quickly, though it isn’t (and doesn’t claim to be) an in-depth resource on Objective C. I also got Daniel Steinberg’s Cocoa Programming book, which is a great quick start and good companion to the iPhone book.

Now I just need an iPhone… :P

I coach my kids’ soccer teams and needed a way to set up games as far as positions and so forth. I came up with a stencil for OmniGraffle and posted it here. Let me know if you try it and if you spot any issues or have other suggestions.

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I found an example of a Document-based Mate application out on Google code, referenced here and here on the Mate web site.

It’s pretty nice, with good examples of the LocalEventMap, etc. He’s built it using the Presentation Model design pattern which seems to be a natural fit to both Flex and Mate.

Paul Williams of Adobe has a series of articles on various design patterns including Presentation Model.

And of course Martin Fowler has some thoughts on the Presentation Model, aka Application Model pattern.

It could be a nice starting point for developing multiple document applications. And the Presentation Model pattern looks like it would provide some nice benefits, keeping the views nice and simple and making them a lot easier to test.

This project also has excellent documentation and about the only info I can find on LocalEventMaps.

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